Present Members:
Harold Falconer
Rose Thorne
Eclat
♥ The Court of Cups – The Longing
”We are the dream unfulfilled, the song that lingers in silence.”
Names of the Court:
- The Veiled Court
- The Court of the Sorrowed Moon
- The Order of the Pearl Chalice
The Court’s Emotion:
- Longing – Love, nostalgia, regret, and yearning.
Nicknames for Members:
- Formal: Echoes
- Informal: Drifters
- Derogatory: Widows (Mourning what is lost)
What They Value:
The Court of Cups believes that longing is power—the things we ache for, regret, or dream of shape us more than what we have. They hold on to the past, knowing that memory and emotion are the truest weapons against the Gentry. Whether they chase lost love, mourn a life they can never return to, or seek answers that will never come, they know that what we yearn for defines us.
What the Court is Like When They Rule the Freehold:
- The Freehold becomes a sanctuary of dreams, secrets, and whispered truths.
- The Gentry must obey hospitality—they cannot harm a guest, break a vow, or manipulate emotions within the Freehold.
- Hidden memories rise to the surface, and those who try to bury the past find it coming back to haunt them.
- Oneiromancy flourishes—dreams become a battlefield where secrets are both weapons and shields. *** All Oneiromancy rolls gain the 9-Again property. ***
What the Court is Like When They Are Not Ruling:
- They act as confidants, historians, and dreamwalkers, uncovering truths others try to forget.
- They dwell in memory, walking the dreams of mortals and changelings alike.
- They offer counsel, comfort, and warnings, though rarely direct action.
Why People Want to Join Them:
- If you have a regret, a lost love, or a past you cannot let go of, Cups understands you.
- They help you remember, heal, or embrace your pain instead of denying it.
- If you want to know the hidden truths of dreams, love, and loss, this Court will open the door.
Why People Love Them:
- They are deep, understanding, and empathetic.
- They carry forgotten stories, protect lost love, and help others process their pain.
- They are mystics, poets, and dreamers—their words linger like the last notes of a song.
Why People Hate Them:
- They are melancholic, slow to act, and often weighed down by grief.
- They cling to the past rather than move forward, sometimes dragging others down with them.
- They know too much about everyone—their insights are a blessing and a curse.
What Their Mantle Looks Like:
- The scent of saltwater, old perfume, and rain-soaked earth.
- A faint, ghostly echo of voices around them, whispering half-remembered words.
- Water pools at their feet, even when the ground is dry.
- When they weep, their tears shimmer like pearls, and their reflections in glass delay before matching their movements.
What Kind of Courtiers Are in the Court:
- Dreamwalkers and seers who navigate the subconscious.
- Lovers and poets, caught in the ache of what was.
- Oracles and mystics, pulling secrets from memory, fate, and dream.
- Keepers of lost things, those who preserve what others have abandoned.
The Pearl Goblet
The Pearl Goblet is a chalice of elegant, otherworldly craftsmanship, its bowl formed from a single, massive iridescent pearl, polished until it gleams with shifting hues of blue, violet, and rose gold. The stem and base are made of silver filigree, wrapped in intricate patterns that seem to pulse faintly in time with the heartbeat of anyone nearby. Inside, it always holds a small amount of glistening, dreamlike liquid—its surface never still, reflecting memories long since lost and feelings never spoken aloud.
The Goblet carries with it the essence of healing and longing—the foundation of the Court of Cups. It was said to be poured from the waters of the Dreaming Roads, steeped in emotion and sealed by vow.
Effects:
Once per scene, a changeling may drink from the Pearl Goblet, healing 2 levels of Lethal damage or 4 levels of Bashing damage. Alternatively, they may choose to spend 1 point of Glamour as they drink to heal 1 level of Aggravated damage.
When used to tend to another’s wounds, the Goblet imparts a momentary glimpse of the drinker’s deepest memory or emotion—a price of connection for the healing it offers.
Drawback:
The Goblet cannot be filled. It always holds just enough for one sip—and only those touched by the Wyrd may drink. Mortals who attempt to sip from it see nothing, feel nothing, and are left haunted by the absence of something they can’t remember.
It is said that the Goblet is heavy to carry for too long—not in weight, but in emotion. To hold it too long is to feel the ache of everyone it has healed. If carried with the user, they take -3 wound penalties on all actions as if their right most health box is filled, this is in effect even if they don’t normally have wound penalties.